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1992-09-02
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W R I G G L E v2 ß
Made by Jesper Wilhelmsson 1996-98
REQUIREMENTS
The game will run smoothly and errorfree on any
Amiga using OS 2.0 or higher.
If it doesn't work on your machine it probably
is the result of a not entierly systemfriendly
commodity you have in the background. If you
find out what program that causes the problem,
please let me know so I can name the program
in this documentation.
How to contact me
HOW TO PLAY
It is almost the standard worm-game except for
the controls. You control the worm with the
mouse, which can be tricky at first, but after
a few rounds you'll se the advantages with a
'non square' worm. Move freely around the
board and pick up food. There is, ofcourse,
no danger involved in crossing your own tail.
Have you ever seen a worm that dies just
because he stumbles on his own tail?
When you start the game for the first time you
will be able to select the first three levels.
To get to the rest of the levels you have to
play and get there. After playing to a later
level you will be able to select this level in
the menu.
Arguments
If the game is started from the CLI you have
the possibillity to open the game in a WB-window.
For this purpose there are two arguments to use:
WINDOW - Open the game in a WB-window
NOFADE - Don't change the colours in the WB-palette
All colours are restored when the game
exits, but if you want to work on the
WB while the game is runing you might
want to have your standard colours.
Observe the function of the 'c' hotkey!!
Hotkeys
There are hotkeys to all buttons on the menu:
S -> Start game
Q -> Quit game
ESC -> In game - Exit to menu. On menu - Quit
1,2 -> Change Human/Amiga player
+,- -> Change Level
T -> Change Gametype
C -> Swap between the game colors and the
standard WB-palette (not active when
NOFADE is used)
In the game..
.. You can pause the game with 'p'
.. Abort the current game with 'esc'
.. Still change colors with 'c'
The bricks that will turn up on the board are:
Food: Eat these to complete level
Special Food: Gives more points than ordinary
food, and it never creates new food or
rocks. When one piece is eaten a new food
will turn into a special food.
Xtra life: Gives you an extra worm
Longer worm: Increase worm length (witch gives
more points) or 500 points if your worm has
the maximum length.
SuperWorm: Now you can eat rocks! (only five
though..)
Rock: Just there to irritate you
Poison: Instant death...
Wall: Exciting levels with different walls
INFORMATION ABOUT THE GAME / BUGS
Wriggle were my first program written in E.
After v1.5 was released my harddrive crached
and I lost the source. But since I liked the
game, and several other users asked me to update
the game, I decided to rewrite the entire thing.
While doing this, with the help of a printout of
v1.2, I improved and optimized almost every
single part of the program so it became a faster
game with a smaller bin-file.
After adding some new functions like the
computerplayer, keyboardshortcuts and the option
to start the game in a WB-window, I decided to
release the game as it was, and leave it to you
to find the rest of the bugs.
Known bugs:
* The 'info' screen is supposed to turn up
after ten seconds, after ten more the
highscore list and after another ten a
demo game. The timer function is not
however reliable, so sometimes there only
passes a few seconds, and sometimes the
next screen don't appear at all. Most of
the time it works though, and it doesn't
affect the game, so I'll take care of that
later...
* Sometimes a nasty sprite turns up when the
mousepointer is removed. (When the game
starts.)
HISTORY
v1.0 Released: end of october 1996
v1.1 Released: 3:rd of november -96
Bugfix: Iritating miss that alowed the player to
press the setupbuttons while playing,
removed.
New features: Saving hiscore!
v1.2 Never released
A preview of 1.3 only for registered users.
v1.3 Released: 22:nd of december -96
Bugfix/New features: Improved grafix, now the game
can be played without the eyes closed... ;)
v1.4 Never released
A preview of 1.5 only for registered users.
(Maybe i should start call them Beta...)
v1.5 Released: 25:th of february -97
New features: Pause - Just press the right mouse button
Levels - Not only the random blocks!
TopTen HiScore!!
General: The game is now faster (i.e. takes less processor-time)
thanx to the usage of a cirkular list instead of an
array for the wormpossitions. This means that the
worm can be *any* length an still use only two assignments
each frame. (Longer worms will appear in future versions)
Bugfix: No more blocks will pop up in your face!
v2 ß Released: 23:rd june -98
New features: Longer worms. The worm can now be up to 800 segments.
Computerplayer. A very stupid one, but not random.
The 'demo' and 'info' buttons removed. Information
and a demo-game turns up automatically after a few seconds.
New levels.
The highscore-input now accepts any keymap.
Hotkeys added. Both on the menu and in the game.
Possible to open the game in a WB-window.
'Special food' added.
Some (minor) effort to improve graphics.
General: Complete rewrite of the entire game.
Read more about this in the about section
REGISTRATION
This game is free of charge, but just to see
where in the world it goes i would appreciate
if you took the time to write an e-mail with
your thougts, it's a small job for you but it
would mean the world to me.
If you register by sending an e-mail, you will
ofcourse get the latest version of this game and
if you want, future information about new releases.
GREETINGS
I would like to thank theese pepole for their
help with this program. I hope I can help you
in some way some day...
Linus Larsson - For teaching me the basics of
programming, (in the beginning
of time), and for the help with
the functions of E.
Holger Pruss - For testing the game on OS 2.04
and reporting the result to me.
(It worked! :)
A WORD FROM THE AUTHOR
Enjoy this game and please, if you find anything
that you like or do not like, let me know.
I made this game for you, and i will ofcourse
alter it if there is something you don't like.
/Jesper Wilhelmsson
Write to: jive@algonet.se
On my homepage you will find sourcecodes to many
small applications and games in several different
languages. For instance E, C++, AMOS, Pascal, Perl,
JAVA, SPIM-assembler and so on...
There are also tips to programmers and some hardware
information about the Amiga and information on how
to rebuild and improve it.
Take a look at: www.algonet.se/~jive